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SideFX Houdini FX 16.5.496 (x64)

Author: voska89 at 15-06-2018, 05:49   
SideFX Houdini FX 16.5.496 (x64)
File size: 878.95 MB | SideFx Houdini FX 16.5.496 (x64)
Houdini FX combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D experience to VFX artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is perfect for Visual Effects artists and technical directors with its particle and dynamics environment. Houdini FX includes a complete toolset for studios that want to use it for other tasks such as lighting, animation or procedural modeling.
MODELING, RENDERING, ANIMATION Houdini FX includes all the base Houdini features including modelling, animation, character rigging, lighting, rendering, compositing and volumes. Digital Assets created in Houdini FX can be opened, animated and rendered in Houdini.

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Rohan Dalvi - Volumetric rendering in Houdini and Octane

Author: supnatural at 13-06-2018, 17:59   
Rohan Dalvi - Volumetric rendering in Houdini and Octane
Rohan Dalvi - Volumetric rendering in Houdini and Octane
English | Size: 1.3GB
Category: Tutorial



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Solid Angle Houdini To Arnold v3.0.2 for Houdini (Win/Mac/Lnx)

Author: nhammen at 11-06-2018, 17:31   
Solid Angle Houdini To Arnold v3.0.2 for Houdini (Win/Mac/Lnx)
Solid Angle Houdini To Arnold v3.0.2 for Houdini (Win/Mac/Lnx) | 952 MB (Total)

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.

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CGCircuit - Applied Houdini - Particles II

Author: VnRuEn at 12-05-2018, 19:47   

CGCircuit - Applied Houdini - Particles II
CGCircuit - Applied Houdini - Particles II
MP4 | 1680x1008 | 2h 28m | ENG | 5.32 GB
Genre: eLearning | Language: English
Applied Houdini Particles II - Velocity Fields will teach you everything you need to know to make stunning particle effects with velocity fields! We will create two different effects in this course, one based off of a dynamic Pyro sim, and one using curl noise to wash particles around a surface. After simulating, we'll take our particles even farther by shading, shaping, and lighting them based on data derived from the sims themselves. You'll be making professional looking advanced particle sims in no time!

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Gumroad - Volumetric rendering in Houdini and Octane

Author: supnatural at 12-05-2018, 08:16   
Gumroad - Volumetric rendering in Houdini and Octane
Gumroad - Volumetric rendering in Houdini and Octane

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Torch Holder Prop - Houdini procedural ModelTexture Tutorial

Author: VnRuEn at 9-05-2018, 15:21   

Torch Holder Prop - Houdini procedural ModelTexture Tutorial

Torch Holder Prop - Houdini procedural Model/Texture Tutorial
English | Size: 7.1GB
Category: Tutorial
This video tutorial will give you a completely different approach of creating a prop as in an usual game dev cycle/workflow. There are no hand sculpting nor painting by hand.
We will be modeling the highpoly, the lowpoly, uving and texturing with masks and point vops.
We'll also bake the maps in houdini using some new tech for Houdini Game development nodes created by SideFX.
Later on I'll show you how to composite these maps in Substance and export and show in Unreal Engine.
It will give you a good depth of knowledge on Houdini modeling nodes, I try as much as possible to leave it procedural and not hand based so you are able to edit in a non linear workflow.

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Torch Holder Prop - Houdini procedural Model Texture

Author: supnatural at 5-02-2018, 11:32   
Torch Holder Prop - Houdini procedural Model Texture
Title: Gumroad - Torch Holder Prop - Houdini procedural Model Texture
Duration 18h MP4

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Houdini Engine for Unity Fundamentals

Author: supnatural at 1-02-2018, 16:18   
Houdini Engine for Unity Fundamentals
Houdini Engine for Unity Fundamentals
Duration 5h 3m Project Files Included MP4

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Applied Houdini - Rigids IV - Terrain Destruction

Author: VnRuEn at 28-01-2018, 16:41   

Applied Houdini - Rigids IV - Terrain Destruction

Applied Houdini - Rigids IV - Terrain Destruction
English | Size: 1.3GB
Category: Tutorial
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Rogue One, Star Wars: The Force Awakens, Avengers: Age of Ultron). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

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Solid Angle Houdini To Arnold v2.2.0 for Houdini

Author: supnatural at 29-11-2017, 20:05   

Solid Angle Houdini To Arnold v2.2.0 for Houdini
File size: 290 MB (Total)

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.



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